Guten tach...

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Guten tach...

Post  Flatlander on Mon Aug 02, 2010 4:40 am

hola senors,

the last few month a few of us had some good games in a friendly atmosphere. was good in a way that i even thought about applying here.

the last week it starts that i get accused from some of your ?new? members as a cheater...wallhacker etc.

since that craptalking influence my gameplay (too much typing,too less killing) and i always had fun with juni or salomon for example,i really dont want to start a ugly war on the server.

dont wanna make a 2nd account for nomercy-tk-vendetta affraid hehe,j/k

hope you get my point. i never accuse anyone-its for the weak to do it.if some1 really hacks-i leave....if i suck-i leave.

you know teamviewer!? i invite you everytime to take a huge look into my hell-of-a-superduper-über-pc.

you will find AA2 and 3,steam,deploy and ts...nothing more on 1 terabyte.

my screens are always good,or i would be banned on all server i guess-yep,i own too much Cool

no problems with SOF or IFF,probably they know that senseless accusing without proof hurts the reputation of a clan....

ok,sry for this little rant but some of you ruined my evening yesterday.

still like you Razz

kill you all tonight,hehe,CYA
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Re: Guten tach...

Post  Mini_Mouse on Mon Aug 02, 2010 11:28 am

Flatlander wrote:hola senors,

the last few month a few of us had some good games in a friendly atmosphere. was good in a way that i even thought about applying here.

the last week it starts that i get accused from some of your ?new? members as a cheater...wallhacker etc.

since that craptalking influence my gameplay (too much typing,too less killing) and i always had fun with juni or salomon for example,i really dont want to start a ugly war on the server.

dont wanna make a 2nd account for nomercy-tk-vendetta affraid hehe,j/k

hope you get my point. i never accuse anyone-its for the weak to do it.if some1 really hacks-i leave....if i suck-i leave.

you know teamviewer!? i invite you everytime to take a huge look into my hell-of-a-superduper-über-pc.

you will find AA2 and 3,steam,deploy and ts...nothing more on 1 terabyte.

my screens are always good,or i would be banned on all server i guess-yep,i own too much Cool

no problems with SOF or IFF,probably they know that senseless accusing without proof hurts the reputation of a clan....

ok,sry for this little rant but some of you ruined my evening yesterday.

still like you Razz

kill you all tonight,hehe,CYA


Hey flat,

welcome, you seem to be to good to be true^^, but thanks for your note, we will discuss that in TS3 and I try to stop that insulting in the next days. We are still a young clan so please take care of senseless words.
Btw. if you are not voted out or something else, why not feel yourself promoted by getting a "cheater" call, without being it.

Best and nevermind
MM

ps: can you please post ur .ini file? Very Happy
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Re: Guten tach...

Post  Flatlander on Mon Aug 02, 2010 1:58 pm

guys,i play army now for almost 4 years on a daily base.we was/are nr.1 with elita clan on sfcouryard-myself was nr. 8 in toplist.it still shows 1.7 hours per day on battletracker...just means im trained Wink

and its almost the same gameplay.i like agressive urban fighting Cool

nevermind,im not here to brag around - just wanna have fun Very Happy

heres my INI,what else you wanna see!?


[URL]
Protocol=unreal
Name=Player
Map=ui_bink_master.aa3
LocalMap=ui_bink_master.aa3
TransitionMap=AA3Entry.aa3
MapExt=aa3
EXEName=AA3Game.exe
DebugEXEName=DEBUG-AA3Game.exe
SaveExt=usa
Port=8777
GameName=America's Army 3.0
GameNameShort=AA3

[Engine.Engine]
NetworkDevice=IpDrv.TcpNetDriver
ConsoleClassName=Engine.Console
GameViewportClientClassName=AA3Baseline.AA_GameViewportClient
LocalPlayerClassName=Engine.LocalPlayer
DataStoreClientClassName=Engine.DataStoreClient
Language=int
bAllowMatureLanguage=FALSE
GameEngine=Engine.GameEngine
EditorEngine=Editor.EditorEngine
UnrealEdEngine=AA3Editor.AA_UnrealEdEngine
Client=WinDrv.WindowsClient
Render=Render.Render
Input=Engine.Input
Canvas=Engine.Canvas
TinyFontName=EngineFonts.TinyFont
SmallFontName=EngineFonts.SmallFont
MediumFontName=EngineFonts.SmallFont
LargeFontName=EngineFonts.SmallFont
WireframeMaterialName=EngineMaterials.WireframeMaterial
DefaultMaterialName=EngineMaterials.DefaultMaterial
DefaultDecalMaterialName=EngineMaterials.DefaultDecalMaterial
DefaultTextureName=EngineMaterials.DefaultDiffuse
EmissiveTexturedMaterialName=EngineMaterials.EmissiveTexturedMaterial
GeomMaterialName=EngineMaterials.GeomMaterial
DefaultFogVolumeMaterialName=EngineMaterials.FogVolumeMaterial
TickMaterialName=EditorMaterials.Tick_Mat
CrossMaterialName=EditorMaterials.Cross_Mat
DefaultUICaretMaterialName=EngineMaterials.BlinkingCaret
SceneCaptureReflectActorMaterialName=EngineMaterials.ScreenMaterial
SceneCaptureCubeActorMaterialName=EngineMaterials.CubeMaterial
RandomAngleTextureName=EngineMaterials.RandomAngles
RandomNormalTextureName=EngineMaterials.RandomNormal
WeightMapPlaceholderTextureName=EngineMaterials.WeightMapPlaceholderTexture
LevelColorationLitMaterialName=EngineMaterials.LevelColorationLitMaterial
LevelColorationUnlitMaterialName=EngineMaterials.LevelColorationUnlitMaterial
ShadedLevelColorationUnlitMaterialName=EngineMaterials.ShadedLevelColorationUnlitMaterial
ShadedLevelColorationLitMaterialName=EngineMaterials.ShadedLevelColorationLitMaterial
RemoveSurfaceMaterialName=EngineMaterials.RemoveSurfaceMaterial
VertexColorMaterialName=EngineMaterials.VertexColorMaterial
EditorBrushMaterialName=EngineMaterials.EditorBrushMaterial
DefaultPhysMaterialName=EngineMaterials.DefaultPhysicalMaterial
TextureStreamingBoundsMaterialName=EditorMaterials.Utilities.TextureStreamingBounds_MATInst
TerrainCollisionMaterialName=EngineMaterials.TerrainCollisionMaterial
TerrainErrorMaterialName=EngineMaterials.MaterialError_Mat
TerrainMaterialMaxTextureCount=16
TerrainTessellationCheckCount=6
TerrainTessellationCheckBorder=2.0
TerrainTessellationCheckDistance=4096.0
BeginUPTryCount=200000
bStaticDecalsEnabled=True
bDynamicDecalsEnabled=True
bForceStaticTerrain=False
LightComplexityColors=(R=0,G=0,B=0,A=1)
LightComplexityColors=(R=0,G=255,B=0,A=1)
LightComplexityColors=(R=63,G=191,B=0,A=1)
LightComplexityColors=(R=127,G=127,B=0,A=1)
LightComplexityColors=(R=191,G=63,B=0,A=1)
LightComplexityColors=(R=255,G=0,B=0,A=1)
ShaderComplexityColors=(R=0,G=255,B=100,A=1)
ShaderComplexityColors=(R=0,G=255,B=0,A=1)
ShaderComplexityColors=(R=63,G=191,B=0,A=1)
ShaderComplexityColors=(R=127,G=127,B=0,A=1)
ShaderComplexityColors=(R=191,G=63,B=0,A=1)
ShaderComplexityColors=(R=255,G=0,B=0,A=1)
bUsePixelShaderComplexity=True
bUseAdditiveComplexity=True
MaxPixelShaderAdditiveComplexityCount=300
MaxPixelShaderOpaqueComplexityCount=100
MaxVertexShaderComplexityCount=100
TimeBetweenPurgingPendingKillObjects=60
bUseSound=True
bUseTextureStreaming=True
bUseBackgroundLevelStreaming=True
bSubtitlesEnabled=True
bSubtitlesForcedOff=FALSE
ScoutClassName=Engine.Scout
DefaultPostProcessName=AA_PPE.PPE
DefaultUIScenePostProcessName=EngineMaterials.DefaultUIPostProcess
ThumbnailSkeletalMeshPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
ThumbnailParticleSystemPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
ThumbnailMaterialPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
DefaultSoundName=EngineSounds.WhiteNoise
bOnScreenKismetWarnings=FALSE
bEnableKismetLogging=FALSE
AllowShadowVolumes=TRUE
CameraRotationThreshold=45.0
CameraTranslationThreshold=10000
PrimitiveProbablyVisibleTime=8.0
PercentUnoccludedRequeries=0.125
MinTextureDensity=0.0
IdealTextureDensity=13.0
MaxTextureDensity=55.0
bDisablePhysXHardwareSupport=True
DemoRecordingDevice=Engine.DemoRecDriver
bPauseOnLossOfFocus=FALSE
MaxFluidNumVerts=1048576
FluidSimulationTimeLimit=30.0
MaxParticleResize=0
MaxParticleResizeWarn=0
bCheckParticleRenderSize=True
NetClientTicksPerSecond=200
StatColorMappings=(StatName="AverageFPS",ColorMap=((In=15.0,Out=(R=255)),(In=30,Out=(R=255,G=255)),(In=45.0,Out=(G=255))))
StatColorMappings=(StatName="Frametime",ColorMap=((In=1.0,Out=(G=255)),(In=15.0,Out=(G=255)),(In=17.5,Out=(R=255,G=255)),(In=20.0,Out=(R=255))))
StatColorMappings=(StatName="Streaming fudge factor",ColorMap=((In=0.0,Out=(G=255)),(In=1.0,Out=(G=255)),(In=2.5,Out=(R=255,G=255)),(In=5.0,Out=(R=255)),(In=10.0,Out=(R=255))))
; DefaultOnlineSubsystemName=OnlineSubsystemGameSpy.OnlineSubsystemGameSpy
UseStreaming=True
DisableNegativeDelta=true

[Engine.StreamingMovies]
RenderPriorityPS3=1001
SuspendGameIO=True

[Engine.ISVHacks]
bInitializeShadersOnDemand=true
DisableATITextureFilterOptimizationChecks=True
UseMinimalNVIDIADriverShaderOptimization=True
PumpWindowMessagesWhenRenderThreadStalled=False

[Engine.GameEngine]
bSmoothFrameRate=False
MinSmoothedFrameRate=120
MaxSmoothedFrameRate=125

[Engine.DemoRecDriver]
DemoSpectatorClass=Engine.PlayerController
MaxClientRate=25000
ConnectionTimeout=15.0
InitialConnectTimeout=45.0
AckTimeout=1.0
KeepAliveTime=1.0
SimLatency=0
RelevantTimeout=5.0
SpawnPrioritySeconds=1.0
ServerTravelPause=4.0
NetServerMaxTickRate=30
LanServerMaxTickRate=30

[Engine.PackagesToAlwaysCook]
SeekFreePackage=Sold_Anims
SeekFreePackage=Sold_Armor
SeekFreePackage=Sold_Arms
SeekFreePackage=Sold_Equipment
SeekFreePackage=Sold_Eyewear
SeekFreePackage=Sold_Feet
SeekFreePackage=Sold_Hands
SeekFreePackage=Sold_Legs
SeekFreePackage=Sold_Packs
SeekFreePackage=Sold_Tech
SeekFreePackage=Sold_Torso

[Engine.StartupPackages]
bSerializeStartupPackagesFromMemory=False
bSerializeStartupPackagesFromMemoryCompressed=FALSE
Package=DefaultUISkin
Package=EngineMaterials
Package=EngineSounds
Package=EngineFonts
Package=SoundModes
;bSerializeStartupPackagesFromMemoryCompressed=FALSE

[Engine.PackagesToForceCookPerMap]
Map=UI_bink_Master
Package=AA_Scaleform_Auth_UI
Package=AA_Main_UI
Package=AA_MBS_UI

[Core.System]
MaxObjectsNotConsideredByGC=83221
SizeOfPermanentObjectPool=0
StaleCacheDays=30
MaxStaleCacheSize=10
MaxOverallCacheSize=30
PackageSizeSoftLimit=300
AsyncIOBandwidthLimit=0
CachePath=..\AA3Game\Cache
CacheExt=.uxx
Paths=..\Engine\Content
ScriptPaths=..\AA3Game\Script
FRScriptPaths=..\AA3Game\ScriptFinalRelease
CutdownPaths=..\AA3Game\CutdownPackages
CutdownPaths=..\AA3Game\Script
ScreenShotPath=..\AA3Game\ScreenShots
LocalizationPaths=..\Engine\Localization
Extensions=upk
Extensions=u
TextureFileCacheExtension=tfc
Suppress=Dev
Suppress=DevAudio
Suppress=DevAudioVerbose
Suppress=DevBind
Suppress=DevBsp
Suppress=DevCollision
Suppress=DevCompile
Suppress=DevComponents
Suppress=DevCooking
Suppress=DevDataStore
Suppress=DevGarbage
Suppress=DevKill
Suppress=DevLoad
Suppress=DevNetTraffic
Suppress=DevPath
Suppress=DevReplace
Suppress=DevSave
Suppress=DevSound
Suppress=DevStats
Suppress=DevTick
Suppress=DevUI
Suppress=DevUIStates
Suppress=DevUIStyles
Suppress=DevUIAnimation
Suppress=DevUIFocus
Suppress=Input
Suppress=Inventory
Suppress=Localization
Suppress=LocalizationWarning
Suppress=PlayerMove
Suppress=DevSHA
Suppress=DevShaders
Suppress=DevAnim
Suppress=DevDecals
Suppress=DevUIStyles
Paths=..\AA3Game\Content
Paths=..\AA3Game\__Trashcan
LocalizationPaths=..\AA3Game\Localization
SavePath=..\AA3Game\Save
Extensions=aa3
SeekFreePCPaths=..\AA3Game\CookedPC
SeekFreePCExtensions=xxx

[Engine.Client]
DisplayGamma=2.2
MinDesiredFrameRate=35.000000
InitialButtonRepeatDelay=0.2
ButtonRepeatDelay=0.1

[WinDrv.WindowsClient]
AudioDeviceClass=Class'ALAudio.ALAudioDevice'
StartupResolutionX=1024
StartupResolutionY=768
UseVSYNC=FALSE
MinAllowableResolutionX=1024
MinAllowableResolutionY=720
MaxAllowableResolutionX=0
MaxAllowableResolutionY=0
MinAllowableRefreshRate=0
MaxAllowableRefreshRate=0
ParanoidDeviceLostChecking=1
AllowJoystickInput=0
StartupFullscreen=True
ButtonRepeatDelay=0.100000
InitialButtonRepeatDelay=0.200000
MinDesiredFrameRate=35.000000
DisplayGamma=3.800000

[Engine.Player]
ConfiguredInternetSpeed=10000
ConfiguredLanSpeed=20000
PP_DesaturationMultiplier=1.0
PP_HighlightsMultiplier=1.0
PP_MidTonesMultiplier=1.0
PP_ShadowsMultiplier=1.0

[ALAudio.ALAudioDevice]
MaxChannels=128
UseEffectsProcessing=True
TimeBetweenHWUpdates=15
MinOggVorbisDurationGame=5
MinOggVorbisDurationEditor=4
DeviceName=Optimal

[IpDrv.TcpNetDriver]
ConnectionTimeout=60.0
InitialConnectTimeout=45.0
AckTimeout=1.0
KeepAliveTime=0.2
MaxClientRate=15000
MaxInternetClientRate=10000
RelevantTimeout=10.0
SpawnPrioritySeconds=1.0
ServerTravelPause=4.0
NetServerMaxTickRate=30
LanServerMaxTickRate=35
DownloadManagers=IpDrv.HTTPDownload
DownloadManagers=Engine.ChannelDownload
NetConnectionClassName=IpDrv.TcpipConnection

[IpServer.UdpServerQuery]
GameName=aarmy3

[IpDrv.MasterServerUplink]
DoUplink=True
UplinkToGamespy=True

[IpDrv.UdpBeacon]
DoBeacon=True
BeaconTime=0.50
BeaconTimeout=5.0
BeaconProduct=ut
ServerBeaconPort=8777
BeaconPort=9777

[TextureStreaming]
PoolSize=158
HysteresisLimit=20
DropMipLevelsLimit=16
StopIncreasingLimit=12
StopStreamingLimit=8
MinFudgeFactor=0.5
FudgeFactorIncreaseRateOfChange=0.5
FudgeFactorDecreaseRateOfChange=-0.4
MinRequestedMipsToConsider=11
MinTimeToGuaranteeMinMipCount=2
MaxTimeToGuaranteeMinMipCount=12
UseTextureFileCache=FALSE

[StreamByURL]
PostLoadPause=6.0

[Editor.EditorEngine]
LocalPlayerClassName=Editor.EditorPlayer
bUseSound=True
bSubtitlesEnabled=True
GridEnabled=True
SnapScaleEnabled=True
ScaleGridSize=5
SnapVertices=False
SnapDistance=10.000000
GridSize=(X=16.000000,Y=16.000000,Z=16.000000)
RotGridEnabled=True
RotGridSize=(Pitch=1024,Yaw=1024,Roll=1024)
GameCommandLine=-log
FOVAngle=90.000000
GodMode=True
AutoSaveDir=..\AA3Game\Content\Maps\Autosaves
InvertWidgetZAxis=True
UseAxisIndicator=True
MatineeCurveDetail=0.1
Client=WinDrv.WindowsClient
CurrentGridSz=4
bUseMayaCameraControls=True
bPrefabsLocked=True
HeightMapExportClassName=TerrainHeightMapExporterTextT3D
EditorOnlyContentPackages=EditorMeshes
EditorOnlyContentPackages=EditorMaterials
EditorOnlyContentPackages=EditorResources
EditorOnlyContentPackages=BeastResources
EditPackagesInPath=..\Development\Src
EditPackages=Core
EditPackages=Engine
EditPackages=GameFramework
EditPackages=Editor
EditPackages=UnrealEd
EditPackages=UnrealScriptTest
EditPackages=IpDrv
EditPackagesOutPath=..\AA3Game\Script
FRScriptOutputPath=..\AA3Game\ScriptFinalRelease
; +EditPackages=OnlineSubsystemGameSpy
EditPackages=GFxUI
EditPackages=GFxUIEditor
EditPackages=OnlineSubsystemAA3
EditPackages=AA3Baseline
EditPackages=AA3Game
EditPackages=AA3Editor
InEditorGameURLOptions=

[UnrealEd.UnrealEdEngine]
AutoSave=True
AutoSaveTimeMinutes=10
AutoSaveIndex=0
PackagesToBeFullyLoadedAtStartup=EditorMaterials
PackagesToBeFullyLoadedAtStartup=EditorMeshes
PackagesToBeFullyLoadedAtStartup=EditorResources
PackagesToBeFullyLoadedAtStartup=EngineMaterials
PackagesToBeFullyLoadedAtStartup=EngineFonts
PackagesToBeFullyLoadedAtStartup=EngineScenes
PackagesToBeFullyLoadedAtStartup=EngineResources
PackagesToBeFullyLoadedAtStartup=DefaultUISkin
PackagesToBeFullyLoadedAtStartup=Engine_MI_Shaders

[Engine.DataStoreClient]
GlobalDataStoreClasses=Engine.UIDataStore_Strings
GlobalDataStoreClasses=Engine.UIDataStore_Images
GlobalDataStoreClasses=Engine.UIDataStore_GameResource
GlobalDataStoreClasses=Engine.CurrentGameDataStore
;;GlobalDataStoreClasses=Engine.UIDataStore_SessionSettings" ; unused
GlobalDataStoreClasses=Engine.UIDataStore_Fonts
GlobalDataStoreClasses=Engine.UIDataStore_Color
;GlobalDataStoreClasses=Engine.UIDataStore_Gamma
GlobalDataStoreClasses=Engine.UIDataStore_Registry
GlobalDataStoreClasses=Engine.UIDataStore_InputAlias
;PlayerDataStoreClassNames=Engine.UIDataStore_InputAlias
PlayerDataStoreClassNames=Engine.PlayerOwnerDataStore
;;PlayerDataStoreclassNames=Engine.UIDataStore_PlayerSettings" ; unused
GlobalDataStoreClasses=AA3Baseline.AA_UIDataStore_StringList
PlayerDataStoreClassNames=AA3Baseline.AA_UIDataStore_StringAliasBindingsMap
GlobalDataStoreClasses=AA3Baseline.AA_UIDataStore_SoldierAttributes
GlobalDataStoreClasses=AA3Baseline.AA_UIDataStore_AccountSettings
GlobalDataStoreClasses=AA3Baseline.AA_UIDataStore_AudioSettings
GlobalDataStoreClasses=AA3Baseline.AA_UIDataStore_ControlsSettings
GlobalDataStoreClasses=AA3Baseline.AA_UIDataStore_InterfaceSettings
GlobalDataStoreClasses=AA3Baseline.AA_UIDataStore_ParentalSettings
GlobalDataStoreClasses=AA3Baseline.AA_UIDataStore_TrainingBCTSettings
GlobalDataStoreClasses=AA3Baseline.AA_UIDataStore_TrainingCTTSettings
GlobalDataStoreClasses=AA3Baseline.AA_UIDataStore_TrainingMOSSettings
GlobalDataStoreClasses=AA3Baseline.AA_UIDataStore_TrainingOverviewSettings
GlobalDataStoreClasses=AA3Baseline.AA_UIDataStore_VideoSettings
PlayerDataStoreClassNames=AA3Baseline.AA_PlayerOwnerDataStore
GlobalDataStoreClasses=AA3Baseline.AA_UIDataStore_Gamma

[Engine.UIDataStore_SessionSettings]
SessionSettingsProviderClassNames=Engine.SessionSettingsProvider_GameInfo

[DevOptions.Shaders]
AutoReloadChangedShaders=True

[StatNotifyProviders]
XmlStatNotifyProvider=false
CsvStatNotifyProvider=false
StatsNotifyProvider_UDP=true
PIXNamedCounterProvider=false

[StatNotifyProviders.StatNotifyProvider_UDP]
ListenPort=13000

[RemoteControl]
SuppressRemoteControlAtStartup=False

[LogFiles]
PurgeLogsDays=2

[AnimationCompression]
DefaultCompressionAlgorithm=AnimationCompressionAlgorithm_RemoveTrivialKeys
TranslationCompressionFormat=0
RotationCompressionFormat=1

[IpDrv.OnlineSubsystemCommonImpl]
MaxLocalTalkers=1
MaxRemoteTalkers=16
bIsUsingSpeechRecognition=true

[IpDrv.OnlineGameInterfaceImpl]
LanAnnouncePort=14001
LanQueryTimeout=5.0
LanPacketPlatformMask=1
LanGameUniqueId=0x4D5707DB

[OnlineSubsystemLive.OnlineSubsystemLive]
LiveSystemLinkPort=14000
LanAnnouncePort=14001

[Engine.StaticMeshCollectionActor]
bCookOutStaticMeshActors=TRUE
MaxStaticMeshComponents=100

[Engine.StaticLightCollectionActor]
bCookOutStaticLightActors=TRUE
MaxLightComponents=100

[LiveSock]
bUseVDP=True
bUseSecureConnections=true
MaxDgramSockets=64
MaxStreamSockets=16
DefaultRecvBufsizeInK=256
DefaultSendBufsizeInK=256

[CustomStats]
LD=Streaming fudge factor
LD=FrameTime
LD=Terrain Foliage Time
LD=Foliage Render Time
LD=Terrain Smooth Time
LD=Terrain Render Time
LD=Decal Render Time
LD=Terrain Triangles
LD=Foliage Instances
LD=Decal Triangles
LD=Decal Draw Calls
LD=Static Mesh Tris
LD=Skel Mesh Tris
LD=Skel Verts CPU Skin
LD=Skel Verts GPU Skin
LD=30+ FPS
LD=Audio Memory Used
LD=Total CPU rendering time
LD=Total GPU rendering time
LD=Occluded primitives
LD=Projected shadows
LD=Visible static mesh elements
LD=Visible dynamic primitives
LD=Texture Pool Size
LD=Physical Memory Used
LD=Virtual Memory Used
LD=Audio Memory Used
LD=Texture Memory Used
LD=360 Texture Memory Used
LD=Vertex Lighting Memory
LD=StaticMesh Vertex Memory
LD=StaticMesh Index Memory
LD=SkeletalMesh Vertex Memory
LD=SkeletalMesh Index Memory
GameThread=Async Loading Time
GameThread=Audio Update Time
GameThread=FrameTime
GameThread=HUD Time
GameThread=Input Time
GameThread=Kismet Time
GameThread=Move Actor Time
GameThread=RHI Game Tick
GameThread=RedrawViewports
GameThread=Script time
GameThread=Tick Time
GameThread=Update Components Time
GameThread=World Tick Time
GameThread=Async Work Wait
GameThread=PerFrameCapture

[MemorySplitClassesToTrack]
Class=AnimSequence
Class=AudioComponent
Class=AudioDevice
Class=CylinderComponent
Class=DecalComponent
Class=DecalLifetime
Class=DecalLifetimeAge
Class=DecalLifetimeData
Class=DecalLifetimeDataAge
Class=DecalManager
Class=DecalMaterial
Class=Field
Class=Font
Class=Level
Class=Material
Class=MaterialInstanceConstant
Class=MaterialInstanceTimeVarying
Class=Model
Class=ModelComponent
Class=MorphTarget
Class=ObjectReferencer
Class=ParticleModule
Class=ParticleSystemComponent
Class=PathNode
Class=RB_BodyInstance
Class=RB_BodySetup
Class=ReachSpec
Class=SkeletalMesh
Class=SoundCue
Class=SoundNode
Class=StaticMesh
Class=StaticMeshActor
Class=StaticMeshComponent
Class=Terrain
Class=TerrainComponent
Class=Texture2D
Class=UIRoot

[ConfigCoalesceFilter]
FilterOut=AA3Engine.ini
FilterOut=AA3Editor.ini
FilterOut=AA3Input.ini
FilterOut=AA3Game.ini
FilterOut=AA3UI.ini
FilterOut=AA3Compat.ini
FilterOut=AA3EditorKeyBindings.ini
FilterOut=AA3EditorUserSettings.ini
FilterOut=UnrealEd.int
FilterOut=Editor.int
FilterOut=EditorTips.int
FilterOut=UnrealScriptTest.int
FilterOut=WinDrv.int
FilterOut=XWindow.int

[TaskPerfTracking]
bUseTaskPerfTracking=FALSE
RemoteConnectionIP=127.0.0.1
ConnectionString=Provider=sqloledb;Data Source=DB-02;Initial Catalog=EngineTaskPerf;Trusted_Connection=Yes
RemoteConnectionStringOverride=Data Source=DB-02;Initial Catalog=EngineTaskPerf;Integrated Security=True;Pooling=False;Asynchronous Processing=True;Network Library=dbmssocn

[TaskPerfMemDatabase]
bUseTaskPerfMemDatabase=FALSE
RemoteConnectionIP=127.0.0.1
ConnectionString=Provider=sqloledb;Data Source=DEVDB-01;Initial Catalog=PerfMem;Trusted_Connection=Yes
RemoteConnectionStringOverride=Data Source=DEVDB-01;Initial Catalog=PerfMem;Integrated Security=True;Pooling=True;Asynchronous Processing=True;Network Library=dbmssocn

[MemoryPools]
FLightPrimitiveInteractionInitialBlockSize=1024
FModShadowPrimitiveInteractionInitialBlockSize=1024

[SystemSettings]
StaticDecals=True
DynamicDecals=False
DynamicLights=True
DynamicShadows=False
LightEnvironmentShadows=False
CompositeDynamicLights=True
DirectionalLightmaps=True
MotionBlur=False
DepthOfField=True
AmbientOcclusion=True
Bloom=False
UseHighQualityBloom=False
Distortion=False
DropParticleDistortion=True
SpeedTreeLeaves=False
SpeedTreeFronds=False
OnlyStreamInTextures=False
LensFlares=False
FogVolumes=True
FloatingPointRenderTargets=True
OneFrameThreadLag=True
UseVsync=False
UpscaleScreenPercentage=True
Fullscreen=True
AllowD3D10=False
SkeletalMeshLODBias=0
ParticleLODBias=2147483647
DetailMode=0
ShadowFilterQualityBias=-1
MaxAnisotropy=0
MaxMultisamples=1
MinShadowResolution=32
MaxShadowResolution=512
ShadowFadeResolution=128
ShadowFadeExponent=2.200000
ResX=1680
ResY=1050
ScreenPercentage=100.000000
SceneCaptureStreamingMultiplier=1.000000
FoliageDrawRadiusMultiplier=0.500000
ShadowTexelsPerPixel=2.000000
bEnableVSMShadows=False
bEnableBranchingPCFShadows=False
bAllowBetterModulatedShadows=False
bEnableForegroundShadowsOnWorld=False
bEnableForegroundSelfShadowing=False
ShadowFilterRadius=2.000000
ShadowDepthBias=0.012000
ShadowVolumeLightRadiusThreshold=1000.000000
ShadowVolumePrimitiveScreenSpacePercentageThreshold=0.250000
bAllowFracturedDamage=True
NumFracturedPartsScale=1.000000
FractureDirectSpawnChanceScale=1.000000
FractureRadialSpawnChanceScale=1.000000
FractureCullDistanceScale=1.000000
TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=256,LODBias=0)
TEXTUREGROUP_WorldNormalMap=(MinLODSize=256,MaxLODSize=256,LODBias=0)
TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODSize=256,LODBias=0)
TEXTUREGROUP_Surface=(MinLODSize=256,MaxLODSize=256,LODBias=0)
TEXTUREGROUP_SurfaceNormalMap=(MinLODSize=256,MaxLODSize=256,LODBias=0)
TEXTUREGROUP_SurfaceSpecular=(MinLODSize=256,MaxLODSize=256,LODBias=0)
TEXTUREGROUP_Character=(MinLODSize=256,MaxLODSize=256,LODBias=0)
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=256,MaxLODSize=256,LODBias=0)
TEXTUREGROUP_CharacterSpecular=(MinLODSize=256,MaxLODSize=256,LODBias=0)
TEXTUREGROUP_Weapon=(MinLODSize=256,MaxLODSize=256,LODBias=0)
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=256,MaxLODSize=256,LODBias=0)
TEXTUREGROUP_WeaponSpecular=(MinLODSize=256,MaxLODSize=256,LODBias=0)
TEXTUREGROUP_Vehicle=(MinLODSize=256,MaxLODSize=256,LODBias=0)
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=256,MaxLODSize=256,LODBias=0)
TEXTUREGROUP_VehicleSpecular=(MinLODSize=256,MaxLODSize=256,LODBias=0)
TEXTUREGROUP_Cinematic=(MinLODSize=256,MaxLODSize=256,LODBias=0)
TEXTUREGROUP_Effects=(MinLODSize=256,MaxLODSize=256,LODBias=0)
TEXTUREGROUP_Skybox=(MinLODSize=256,MaxLODSize=512,LODBias=2)
TEXTUREGROUP_UI=(MinLODSize=256,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_LightAndShadowMap=(MinLODSize=256,MaxLODSize=512,LODBias=1)
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0)

[Engine.PhysicsLODVerticalDestructible]
MaxDynamicChunkCount=1000
DebrisLifetime=60.0

[Engine.PhysicsLODVerticalEmitter]
ParticlePercentage=100

[Engine.OnlineSubsystem]
+NamedInterfaceDefs=(InterfaceName="RecentPlayersList",InterfaceClassName="Engine.OnlineRecentPlayersList")

[Engine.OnlineRecentPlayersList]
MaxRecentPlayers=100
MaxRecentParties=5

[Configuration]
BasedOn=..\Engine\Config\BaseEngine.ini

[FullScreenMovie]
StartupMovies=PoweredByUnreal
StartupMovies=T_Rating
StartupMovies=AA_Intro
SkippableMovies=PoweredByUnreal
SkippableMovies=T_Rating
SkippableMovies=AA_Intro
bShouldStopMovieAtEndOfLoadMap=true

[SystemSettingsEditor]
ResX=1024
ResY=768
TEXTUREGROUP_Character=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
TEXTUREGROUP_CharacterSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
TEXTUREGROUP_Cinematic=(MinLODSize=256,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_Effects=(MinLODSize=128,MaxLODSize=512,LODBias=1)
TEXTUREGROUP_LightAndShadowMap=(MinLODSize=512,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_Skybox=(MinLODSize=512,MaxLODSize=2048,LODBias=0)
TEXTUREGROUP_UI=(MinLODSize=512,MaxLODSize=1024,LODBias=1)
TEXTUREGROUP_Vehicle=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
TEXTUREGROUP_VehicleSpecular=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
TEXTUREGROUP_Weapon=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
TEXTUREGROUP_WeaponSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
TEXTUREGROUP_Surface=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
TEXTUREGROUP_SurfaceNormalMap=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
TEXTUREGROUP_SurfaceSpecular=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
TEXTUREGROUP_WorldNormalMap=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODSize=2048,LODBias=0)

[Engine.AudioDevice]
SoundGroups=(GroupName=Ambient-Env,Properties=(Volume=1,bBleedStereo=TRUE))
SoundGroups=(GroupName=Ambient-NoEnv,Properties=(Volume=1,bNoReverb=TRUE,bBleedStereo=TRUE))
SoundGroups=(GroupName=Character,Properties=(Volume=1))
SoundGroups=(GroupName=Dialog-Env,Properties=(Volume=1))
SoundGroups=(GroupName=Dialog-NoEnv,Properties=(Volume=1,bNoReverb=TRUE))
SoundGroups=(GroupName=Dialog-Narrator,Properties=(Volume=1))
SoundGroups=(GroupName=Weapon-Fire,Properties=(Volume=1))
SoundGroups=(GroupName=Weapon-Action,Properties=(Volume=1,bNoReverb=TRUE))
SoundGroups=(GroupName=Weapon-Explosion,Properties=(Volume=1))
SoundGroups=(GroupName=Vehicle,Properties=(Volume=1))
SoundGroups=(GroupName=UI,Properties=(Volume=1,bNoReverb=TRUE,bIsUISound=TRUE))
SoundGroups=(GroupName=Music,Properties=(Volume=1,bNoReverb=TRUE,bBleedStereo=TRUE))
SoundGroups=(GroupName=Master,Properties=(Volume=1),ChildGroupNames=(MasterGame,Music,))
SoundGroups=(GroupName=MasterGame,Properties=(Volume=1),ChildGroupNames=(Ambient-Env,Ambient-NoEnv,Character,Dialog-Env,Dialog-NoEnv,Dialog-Narrator,Weapon-Fire,Weapon-Action,Weapon-Explosion,Vehicle,UI,))
SoundModeNames=Default
SoundModeNames=Quiet
SoundModeNames=Loud
SoundModeNames=Slow
SoundModeNames=Quick
;+SoundGroups=(GroupName=Weapon,Properties=(Volume=1))
;+SoundModeNames=Quick

[Engine.UIDataStore_OnlineGameSettings]
GameSettingsClasses=AA3Game.ExampleDMOnlineGameSettings

[Engine.UIDataStore_OnlineGameSearch]
GameSearchClasses=AA3Game.ExampleDMOnlineGameSearch

[Windows.StandardUser]
MyDocumentsSubDirName=AA3

[Core.VarWatch]
bUseVarWatch=false

[IniVersion]
0=1277536459.000000
1=1274464147.000000

[AppCompat]
MeasuredCPUScore=288.650909
CompatLevelComposite=4
CompatLevelCPU=5
CompatLevelGPU=4

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Re: Guten tach...

Post  profithunter on Mon Aug 02, 2010 3:11 pm

don't feel insulted by getting called a cheater... it is actually a compliment.
i have been called a cheater a couple of times and it always gave me a giggle, cause i know i am not cheating Smile

but being accused as a cheater by a honorable clan by some raging clanmembers is a serious internal clan problem.
we, as a clan, have to work on that. so thank you for pointing this out.

MM requesting your ini file was just a joke, so pls dont get pissed about that Smile

urs
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Re: Guten tach...

Post  fedayeen on Mon Aug 02, 2010 11:04 pm

GodMode=True
Ah, so that's your trick.

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Re: Guten tach...

Post  Flatlander on Mon Aug 02, 2010 11:06 pm

at least i see it like you say - some1 calls me cheater means im doing well Very Happy

np at all,i just wanna remind some fairness and your reaction shows you are^^

im not pissed about minis request,like i said i have nothing to hide.........................except some porn:affraid:

oki,problem solved,im cool as fonzi so cya all on the field Very Happy


lol fedayeen-you got me....



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cheater?

Post  heliozx on Tue Aug 03, 2010 7:19 am

ey... who calls my personal enemy a cheater?

if someone could, then i would be me.... Very Happy

team96 DIE PROUDLY or proof your complains!


and flat.... when we next time fight and the count is 4:5 for you.... PLS not change in my team!!!!!!!!!!!!!!! Very Happy:D:D

and by the way, if u get called hacker by naps, it seems u are good! i got also 3 bans, because of some lucky days....

never mind.... its a game....

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Re: Guten tach...

Post  Flatlander on Tue Aug 03, 2010 11:18 am

it was a best out of 5 game,heli Razz
so i won and just thought make him happy again Laughing

m8,all 96ers i met so far swallowed all my bullets like real men,i was just wondering if its maybe the official agenda now to hate me cyclops

that im here to whine like a kid just shows my respect^^ hehe

normally i dont care...the lion isnt pissed about a fly lol!
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Re: Guten tach...

Post  Mini_Mouse on Tue Aug 03, 2010 11:49 am

No problem flat,

ty for posting, but was just kidding about your ini. Summarized, I think the community has first priority (even before the gaming itself) and our community should not swear or annoy anyone else in AA3.

There are some videos on youtube from cheating players with wallhacks (red green and other colors) and autoaim (RDsoldier). There are rumors that Szoah, Subzero etc cheat, but who cares. Some ppl really move strange and get the e by luck too often :shock

btw Helios:
they even named an AA3 cheat tool after you:
http://www.americasarmy3hacksdownloads.com/index.php/tag/aa3-cheats/
or screeny here:
http://www.artificialaiming.net/sshots/FW3-AA3-sshot001.jpg

heliozx wrote:ey... who calls my personal enemy a cheater?
and by the way, if u get called hacker by naps, it seems u are good! i got also 3 bans, because of some lucky days....
never mind.... its a game....

Helios own cheat costs:
Cheat : HelioS-Framework-v3.0 LEVEL 2
Game : America's Army
Price : See table below

1 month subscription - 20 USD or 15 EUR
3 month subscription - 30 USD or 20 EUR
6 month subscription - 50 USD or 35 EUR

Helio deserves a ban from all US servers, because he coded this tool and even more; he plays from Europe without paying the taxes in US^^Very Happy Very Happy Very Happy Very Happy


Best
MM
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Re: Guten tach...

Post  Flatlander on Tue Aug 03, 2010 12:49 pm

my personal punkbuster is : am i able to kill that guy in a smart way!? if theres a uber-killer onboard i focus on him and then we will see.
and no kidding-they die all,even szoah.
you guys got me often enough in stupid situations(for me) and then im a easy kill.

after 10 hours on the roof- a fresh beer and a empty head- thats my cheat Very Happy

btw -so much money for a crappy cheat (seems not to work on me) ....shame on you heli jocolor
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Re: Guten tach...

Post  fedayeen on Tue Aug 03, 2010 5:18 pm

Even aimbot users can die, that's the problem. Death is not a reliable test. You can still catch a cheating player off guard once in a while and kill them. Also, aimbot does not guarantee perfect shots in AA3, since there's a lot of bullet dispersion. But they'll still come out on top with ratios like 21:1 three matches in a row, like Szoah (who is banned on all Polish servers, or so I've heard) did some weeks ago. That's a little bit more than luck, don't you think, Mouse? Helios framework is detected by PB and shows up on the shots, but less known, privately distributed tools and possibly screenshot cleaners are a problem.

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Re: Guten tach...

Post  Flatlander on Tue Aug 03, 2010 10:53 pm

its not reliable,no question. but 3 very good rounds in a row isnt a proof too!

for me aa3 is too small for massive hacking .sure i saw the youtube-videos,sure there are hackers.(played against szoah,even made him ragequit,no clue if he cheats,i just try not to get paranoid)

but i think they cant get enough satisfaction,too less players Very Happy

but did you played mw2?! that was a hackparty!!
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Re: Guten tach...

Post  Mini_Mouse on Wed Aug 04, 2010 3:52 am

Flatlander wrote:
but i think they cant get enough satisfaction,too less players Very Happy
but did you played mw2?! that was a hackparty!!

Lunchbreak thoughts,
just seen some mw2 hackvideos, so YES, cheats destroy the intention of any game (esp. @feda).
But, I must admit I have used a cheating tool for Counter Strike once. I was curious about that, but it was even scary for me doing turnaround headshots instantly, so I deinstalled the game shortly after 2 hours of cheating play. Somehow this headshot luck reminds me of Non-Ritorno in AA3^^

An easy way to think of anticheats (or just to avoid cheats) is to make a lan party^^ or better to avoid the hooks. Because I came around by improving some bots (hpbbot for HL2 as far as I remember) i can pretend that every game has its hooks. Unfortunately there are a lot of Unreal 3 hooks.^

So, the most easy think would be to use a High End PC and run the game within a Virtual Machine from an untouchable Virtual Machine Image (new idea^^), efforts that have not been done so far. So the OS from the client is clean and passes the graphics and sounds and grabs the user input. Maybe I give this a prototype.^^
Ofc, if the host has patternrecognition and backend tools this security could be worked around, but seems to be harder.
What do you think cracks like Feda?Very Happy

Best
MM

ps: I mostly get Szoah when he reloads after killing enough of my mates^^ Very Happy
pps: I cleaned the photos in the CSS of this forum, because the default entries were on photobuckets from an user who decided to move his account :shock
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Re: Guten tach...

Post  Maskinen on Tue Aug 10, 2010 2:45 am

Its pitty some choose to cheat and by doing so ruin the gameplay. But i never accuse someone on the chat or the games voice system, instead im showing my frustation on TS or some other private communication system in order to make sure no one gets hurt.

However it is strange that some ppl gets like 21:2 a couple rounds in a row and then just get raped the other times the person plays. My logic tells me the person cheats cause when they win big there are a lot of really other good players playing and there is no way they can get scores like that.

Now it has come to the point when i get killed by a person i "know" uses a cheat i dont care cause i know they suck in reallity.

Its a shame there isnt a system which could detect the cheaters and bann their suckiness from AA3

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Re: Guten tach...

Post  Flatlander on Tue Aug 10, 2010 8:21 am

Maskinen wrote:
However it is strange that some ppl gets like 21:2 a couple rounds in a row and then just get raped the other times the person plays. My logic tells me the person cheats cause when they win big there are a lot of really other good players playing and there is no way they can get scores like that.

faulty logic m8. if i play focused on a good evening without get disturbed there can be a full team of generals on the other side.
i will roll over them.
reasons!? i have a very good computer and i absolutly know how to move and act.my best rounds i have as last man against a whole squad.
sound bragging,but it isnt.
with my old pc i played very good but with the new one its sometimes really like playing against bots.
i cannot count how often mike and me laughed our ass off,because we said with this killstreaks i would kickban myself.

myopinion is that a hd5970 with 2,7gb ram,a i7 and a bit skills just kickass in this game.
but that is game related. aa3 is a resource hungry slut,we all know.

so i think a lot of the suspected guy have the same "problem"....enemys dropping like flys because of a better hardware performance.

why they play good and then suddenly not!?
i dont know how you act together in ts,but mike and me only talk a bit while the round is running.planchanges,enemylocations etc.
so i can focus and rock.loosing is almost impossible.. Wink
redbull onboard- i have garbagegameplay.too much blabla.
phone disturbs my gameplay only 2-3 rounds - then ill start to play good again. same with "youre a cheater" blabla.brings me out.

this will be the reason for the up and downs.

just dont get too paranoid;) kills the fun for all,even for yourself Very Happy
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Re: Guten tach...

Post  Maskinen on Tue Aug 10, 2010 11:57 pm


faulty logic m8. if i play focused on a good evening without get disturbed there can be a full team of generals on the other side.
i will roll over them.


hmm, i didnt explain it well so i go again. Im not saying that persons do have bad rounds or bad days. They do and i know it to. The stange is some could play a round with highly strange movement behavior like a person we know cheat for a fact. Alot of 1 shot 1 kill in a row and then just stand still in order that he wants to get shot. Then after a while he starts to loose a couple of rounds. yes persons can do this without cheat but its all the little details when put togheter makes the alarm go off.

Like a fact when the times ive met you in a couple of rounds ive never got suspisios cause of your movement and gameplay, sure ive had my time in the TS cursing but some ppl are good. then again i havent played you enough to form an actual oppinion ;P

I know its a resource demanding game cause i hate when it starts to lagg when i start to use my scope and thats with above avarage speccs on my comp. And im not that good as many players are which also plays a role in the game ;D

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Re: Guten tach...

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